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Resident Evil: The Board Game

Board Game - Design and Lead Development

A tabletop adaptation of the first video game in Capcom's long running survival horror series, Resident Evil.

In keeping with its source material, Resident Evil 1 is focused around managing limited resources and choosing your battles carefully. Is it better to use your limited ammo to clear a key room of a zombie? Or better instead to save it for the bigger threat waiting beyond the next door?

Resident Evil 1 took all of the elements of the previous two Resident Evil board games, developing and refining them making it the definitive game of the three. Aside from the most scenarios it also introduced exploration to the formula, along with puzzles, and reserve characters.

Responsibilities

  • Was the lead developer as well as a designer on the project.
  • Designed the majority of the scenarios, promotional demo scenario, as well as content for the game and its expansions, leading to it being the most successful Resident Evil board game bringing in nearly £1.5 million in crowdfunding.
  • Designed the progression system for the core game and how each expansion fit elegantly into this system.
  • Managed the external playtest groups collecting, collating and acting on feedback.
  • Iterated on the prior work from the previous two Resident Evil 2 board games.

Products Worked On

  • Resident Evil: The Board Game
  • Resident Evil: Bleak Outpost
  • Resident Evil: Into The Darkness
  • Resident Evil: Director's Cut
  • Resident Evil: The Fallen Five
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